Possibly, quite a lot of it is chemistry related - particularly the etching processes with the wafers. Computer programming itself no, there is no
interaction with the chemicals involved. There is a great deal of science, but not chemistry. With the average crew served weapon, particularly
mortars & artillery, there is interaction with the chemicals (as anyone who has suffered the powder headaches of playing with charge bags will
tell you). There is also the sphincter tightening UD Procedure with mortars, undo the pin, wait, after x minutes, remove the plug from the baseplate
and tilt the barrel in the bipod so that the round gently rolls down into the hands of lucky No.2, who then walks (no running) to a safe distance,
the use of C4 to detonate the same is also quite interesting. The WP rounds are delivered in waxed tubes, stored separately, when one begins to smoke,
a similar procedure is followed.
The long illumination rounds (with timer) have a plastic explosive propellant, whereas HE/WP both have charge bags (nitrocellulose - those charge bags
are the best means known for starting hexamine stoves). There is an awful lot of chemistry and a hell of a lot of science involved. For instance the
box barrage & creeping barrage, or the fire plan H-Hour, M-Minute and the use of various rounds for various effects.
Anyone who has ridden the bubbles (by applying gentle pressure to either side of the bipod, one can move the thing just enough to get the three spirit
level bubbles in the right spot), on a 40-60 round shoot, is interested in this. Granted not everyone is, I'm not interested in making explosively
formed projectiles or rocket fuel. I'm also less than interested in primary/secondary explosives, I have access to both and know how they are used.
This is a widely diverse site, false distinctions on weapon RELATED topics, as opposed to weapon MANUFACTURE topics, are not necessary.
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